Pobre Ana

Created by:  Mariah DaMoude

Title of novel: Pobre Ana

Author of novel: Blaine Ray

Level: Novice: Level 1

Brief summary of the novel: Ana is a teenage girl from the United States who thinks her life is terrible because her friends families can afford expensive clothes, and Ana thinks her parents yell at her a lot. One day in class, she learns of an opportunity to study in Mexico. She goes to Mexico and returns with a new perspective.

Topics: family, age, friends, likes and dislikes, daily routines

Cultural Contexts: family relationships, teen activities, daily life in Mexico

Themes: friendship, appreciation via travel, gratefulness

Pre-reading activities: Teacher shows a PowerPoint of student submitted photos of families (can be actual pictures or just funny fake families they come up with). Teacher will PQA the PowerPoint and highlight relationship, age, profession, physical characteristics, and interests.

Enrichment activities while reading: 4 corners activity with le gusta, le gusta mucho, no le gusta, and no le gusta nada on each paper put around the room. Ask different questions from the previous PQA activity with student families as well as questions about Ana from the novel.

Pick a student in the room and do a Venn Diagram between Ana and the student.

Example: los dos son estudiantes, Ana tiene pelo castaño pero _______ tiene el pelo _______.

Post-reading activities: Play the “Table Race” Game.

Directions: Students are divided into 2 teams and there are 2 tables side by side at one end of the classroom. Each table contains the same amount of notecards with the same words written on them. (For example: Ana, México, castaño, ojos nuevos, etc.). Two students from each team sit in chairs side by side a distance from the tables. The teacher explains in the target language the word on the notecard that she/he wants the students to run and grab. (“Ana no tiene veinte años, tiene _____ años.) The pair of students on each team are able to agree on what note card they are going to look for quietly so the other team pair does not hear them. The teacher then counts a la una, dos, tres. On 3 the students stand up and race to their designated table to look for the correct note card. The first team to place the correct note card in the basket the teacher is holding in his/her hand wins the point. Two new students from each team then go up in the chairs and take a turn.

Breakout EDU Game:

BEFORE YOU BEGIN:

This BreakoutEDU game was created to follow the novel “Pobre Ana” by Blaine Ray. Before solving this game, your students will need to read the novel so the clues make sense.

This game is designed for Level 1 students.

 

SUPPLIES, LOCKS & COMBINATIONS –

BreakoutEDU Kits can be purchased at www.breakoutedu.com. Virtual Breakouts can be created using the BreakoutEdu app.

Large BreakoutEDU Box:

  • Hasp
  • 5 letter lock – __ __ __ __ __
  • 4 letter lock – __ __ __ __
  • 4 digit number lock – __ __ __ __
  • Directional lock – __ __ __ __ __ __
  • Key lock

Small Breakout Box

  • Locked with 3 digit number lock __ __ __
  • Key inside
  • UV light inside
  • Puzzle pieces

UV pen and blacklight flashlights

HINTS:

Students work in groups of 5 – 6. Each group works on the clues and writes down their solutions on the Group Ticket. The first group to open the box is the winner!  But if they have an incorrect solution, they cannot just randomly try combinations. They must re-check their work. Close up all the locks so the next group can try.

Clues are identified by the BreakoutEDU logo.

Once locks are opened, have students place them in the “Parking Lot” (a special location specifically for the locks) or hand them to the teacher to avoid accidental resets of the combos.

THE STORY: Every good game needs a story. (review the novel, change the ending, parallel story)

Step 1: Read aloud to students to lead into activity.

¿Después de leer “Pobre Ana” tienes la información necesaria para completar esta actividad? Vamos a ver. En sus grupos van a demostrar su habilidad por buscar claves y, por fin, abrir la caja. Hay un premio dentro de la caja. ¿Listos? Buena suerte.

GAME FLOW TEMPLATE:

How will students find the codes to open the keys that open the lockbox?

 

. Puzzle 1:

5 letter lock which is the last name Perez.  It is Ricardo’s last name.  Post the following paragraph as a clue card.  
Un día en México Ana va a un gimnasio donde ella conoce a un muchacho quien se llama Ricardo.  El apellido de Ricardo es Perez. Su apellido es muy importante.

Puzzle 2:

4 letter lock which is the word casa.  Post the following paragraph as a clue card
En los Estados Unidos Ana vive en una casas normal.  Ella piensa que es una casas pequeña pero comparado a las casa en México, es una casas muy grande.  En México muchas casa son menos grandes que las casa en los Estados Unidos. Muchas personas en los Estados Unidos quieren una casas.  ¿Cuál es el error en este párrafo?

Puzzle 3:

4 digit lock which is 1522 (15 being the age of Ana and 2-the number of friends she has in the United States being Ana and Elsa and the other 2 being the number of good friends in Mexico which are Ricardo and Patricia)
Ana vive en el estado de California.  Ella es una estudiante típica. Ella piensa que tiene muchos problemas.  Tiene una mamá, un papá, un hermano y una hermana. Ana tiene quince anos. Tiene 2 buenas amigas.  Ana piensa que sus amigas no tienen problemas. Ellas llevan ropa que cuesta mucho. Ana compra su ropa a Wal-Mart.  En México, Ana realiza que tiene mucho. Ella tiene dos buenos amigos en México. Se llaman Ricardo y Patricia. Ana baila una noche con Ricardo.  Sus dos amigos son importantes.

Puzzle 4:

5 letter lock which is the letters LYAIE
Post the following 5 sentences in this order which provide  a backwards summary with secret highlights on one letter from each sentence.
Ana sonríe porque la vida es perfecta. (highlight the letter “l” in the word “la” from the above sentence.
Ana va a la escuela y ve todo de una manera diferente. (highlight the letter “y”)
A Patricia le gustan las hamburguesas. (highlight an “a”)
Juana y Susana invitan a Ana al centro.  (highlight the letter “i”)
Ana asiste a una escuela que se llama West Torrance High.  (highlight the letter “e”)

Puzzle 5:

3 digit number which is 600 being the time that Ana left Mexico for the United States which is stated on the first page of Chapter 7.  
Post the following statement:
Abre tu libro a Capítulo 7. ¿A qué hora sale Ana de México para regresar a los Estados Unidos?

Puzzle 6: Puzzle 7:

 

 

SETUP INSTRUCTIONS: Describe the steps needed to help the teacher set up the game.

 

Steps
1 Set all the locks according to the 5 codes listed above. Place candy or a prize in the box they are going to unlock to get the prize.
2 Create the clues to be posted on the walls. Maybe have several sets depending on the size of your classroom/class.
3 Decide how you will divide the teams.
4 Establish the rules that need to be shared with the student ahead of time and post them on the board/SmartBoard.
5 Have novels accessible for one of the clues.
6 Have a copy of the first statement you will read that leads into the breakout activity.
7 Perhaps review some vocabulary before beginning with gestures, etc.
8
9
10

 

El Escape

 

IMG_4861

 

Created by: Kim Mestl

Title of novel:  El Escape

Author of novel: A.C. Quintero

Level: Level 3 +

Brief summary of the novel:  A group of 3 teenage boys have bonded together due to similar bad family experiences.  They frequently go to the park to skateboard, watch youtube videos. They use an old bookstore as their “Hideout” one day they stumble upon an incident.

Topics: sports, friendship

Themes: family

Pre-reading activities:  

  1. Three pictures or objects about things that are in the book, put students in groups and have them come up with how these objects are connected and what role do they play in the book.  
  2. Pick a sentence from the book, give it to a group and they must form sentences using 3 words from the original sentence.  
  3. The teacher picks 15-20 new vocabulary words from the chapter(s), the students take a strip of paper numbered 1-5 and put 1 of the words in that number space.  Then while reading as they hear a word they tear off that word, you can only tear off the word if it is on the edge. (ex. If their #3 word is the 1st they hear they cannot tear it off)

Enrichment activities while reading:

  1. Have students read a chapter on their own, pick 2 scenes out of the chapter and make a drawing to represent this. Then as a class the teacher reads the chapter and as their scene takes place the students put their drawings in order of the events taking place.  
  2. Show realia from the culture (country) that your book takes place in.

 

Post-reading activities:

  1. Have kids write a summary of chapter or book with an exact number of words they have to use in the target language.
  2. ¿Quién soy?  Similar to the dating game, assign “main characters to 3-5 students, the other students must ask questions to solve the mystery character.

 

 

 

El silbón de Venezuela

Created by: Mr. Struckman

El silbon de Venezuela Book Cover

Title of novel: El silbón de Venezuela

Author of novel: Craig Klein Dexemple

Level: I (written in present tense)

Brief summary of the novel: El silbón is about Henry, a small-town boy from Minnesota. Henry wants to be a cowboy. His friend is from Venezuela and one day Henry visits Venezuela to become a real cowboy. In the Venezuelan prairie, Henry meets el silbón, the most feared ghost in Venezuelan folklore…

Topics: Venezuelan culture and American culture.

Cultural Contexts: Venezuela, Venezuelan cowboys, El silbón

Themes: Friendship, Travel, Self-discovery

Pre-reading activities: Venezuela map, Picture talk of capibaras, el silbón, piranas,      the Venezuelan prairie. (look for these images on Google Images).

Enrichment activities while reading: Costumes, student/character read.

Post-reading activities: Student group conversation/Build a sequel to novel using student input.

 

El nuevo Houdini

Screen Shot 2018-09-12 at 6.42.01 PMEl nuevo Houdini by Carol Gaab

 

Level: Novice

Summary: Brandon finds a way to drive his father’s sports car while his parents are on vacation. After a series of mishaps involving the car, he thinks he’s escaped any consequences.

Topics: family, friends, likes and dislikes, schedules, telling time

Cultural Contexts: family relationships, teen activities

Themes: peer pressure, honesty, friendships

Pre-reading activities;

Teacher shows photos of cars, including photos of students’ cars (if they are willing to share). Teacher asks students to describe each car, and asks about student preferences.  Example questions: ¿Prefieres un carro nuevo o viejo? Grande o pequeño?

Use the video Pingu and Pinga at Home as a Movietalk activity.  Discuss family relationships, what happens when parents leave for a few hours.

 

Enrichment while reading:

Review the rules of Brandon’s parents. Discuss rules students’ parents have for them. Create a list of common rules.

Comparison List: Pros and cons of Brandon’s decision to drive his father’s car. Students list reasons why Brandon’s decision is bad. What might happen? On the other hand, why is it good?

Post-reading activities:

Mannequin challenge: In groups, students choose a scene from the book to freeze frame. Students or teacher then describe the scene.

 

BreakoutEDU:  

El escape final created by Carol Gaab – a Teachers Pay Teachers free download